clock menu more-arrow no yes mobile

Filed under:

How to get the Wind Armor in Zelda: Tears of the Kingdom

Wind Waker not included

Link wears the Wind Armor in Zelda Tears of the Kingdom. Image: Nintendo EPD/Nintendo via Polygon

One of the biggest problems with Breath of the Wild, some will say, was the lack of Link’s iconic green garb. Instead, Link wears — believe it or not — the color blue. This issue persists into The Legend of Zelda: Tears of the Kingdom, but fear not, brave fashion police, because the Wind Armor fixes everything (note: it only fixes that one thing).

You can technically get the Wind Armor in Tears of the Kingdom via amiibo, but if you don’t have the right figurine(s), you can find it the old-school way. Our Tears of the Kingdom Wind Armor guide will help you find all three pieces of the Wind armor set: the Cap of the Wind, the Tunic of the Wind, and the Trousers of the Wind.

The location of each of these pieces of armor can be found in Old Maps, found in chests across the Sky Islands above Hyrule. These are helpful if you’re playing the game without a guide, but are by no means essential if you just want to beeline it over to the Wind Armor and skip the busywork.


Cap of the Wind location

The first such piece can be found under Davdi Island on the far east of Hyrule. We got there via the Tingel Island Chasm, shown below.

Link stands in front of a small crevice leading to a chasm on Tingel Island in Tears of the Kingdom. Graphic: Jeffrey Parkin, Julia Lee/Polygon | Source images: Nintendo EPD/Nintendo

This cluster of islands is broken off from the mainland of the Hyrule Depths, and there’s no lightroots on this side. The closest lightroot is Sisinatag Lightroot on the mainland, but teleporting there will not help you access the Tingel Island Depths.

If you didn’t light up Sisinatag Lightroot, there is a trick that allows you to see where you’re going. If you open your map, you’ll be staring at the graph-paper background of the missing map. Tap the up button on the D-pad to see the ground-level map. If you now back out, you will see the Hyrule map in your mini map like so:

Link crouches while looking for fireflies in the Depths in Zelda Tears of the Kingdom. Image: Nintendo EPD/Nintendo via Polygon

We used this to both orientate ourselves and find the bridges between islands — bizarrely, you have to follow the same path to get to Davdi Island underground!

Head to the southernmost point of this chamber and you’ll see a destructible wall. Either go to town on it with a hammer or use Yunobo to smash it down.

Link stands next a wall of rocks that can crumble in Zelda Tears of the Kingdom. Image: Nintendo EPD/Nintendo via Polygon

Once it’s destroyed, go through the corridor that mirrors the bridge above.

When you see the large poe, you’ll be at the end of the corridor — stop and fire off some seeds to light the way. The chamber below (and below Ankel Island) has a couple of low-level enemies (Keese, etc.) that are more of a nuisance than a threat. Get past them and look for the next wall at the coordinates (4669, 0989, -0670).

Link stands by a pile of rubble in the Depths while looking for the Wind Armor in Zelda Tears of the Kingdom. Image: Nintendo EPD/Nintendo via Polygon

Do your thing, get through the corridor, and make your way to chamber three: Knuckel Island. This contains the last wall you need to break to reach the goal. Stop at the edge of the cliff, fire off some seeds, and look to the right — you should see a similar wall, except this time it’s blue, signifying that you need to hit it that little bit harder. Rather than using all your bomb flowers, just tell Yunobo to wreck it. You’ll need those in a minute.

At last, you should be under Davdi Island. It’s really difficult to miss the chest — something seems amiss…

Oh, wait, there it is: Gloom Hands. Bomb flowers and your Sage of Lightning will make short work of this final enemy. Then on down and take your hard-earned loot — the Cap of the Wind, which grants +3 defense.

Link opens a chest containing the head piece for the Wind Armor in Zelda Tears of the Kingdom. Image: Nintendo EPD/Nintendo via Polygon

Tunic of the Wind location

Enter the Hyrule Ridge Chasm west of Lindor’s Brow Skyview Tower (north of Mount Rhoam). The closest lightroot is Kataki Lightroot. You will likely run into Koro-nui Lightroot and maybe Sikurukam Lightroot on the way to the armor.

Be aware that there will be a Blue Hinox on your way. You don’t have to fight it, but just know it’s there.

The armor is in Cuho Canyon Mine. You will spot the glow of the dual lamps in the distance, to the right. That’s the chest; aim for that.

Fortunately, the chests glow faintly in the dark. The Tunic of the Wind grants +3 defense.

Link opens a chest containing the tunic of the wind, part of the Wind Armor, in the Depths in Zelda Tears of the Kingdom. Image: Nintendo EPD/Nintendo via Polygon

Trousers of the Wind location

The Trousers of the Wind is probably the most complex of the three to get to, so make sure you go into this one prepared. Start at the Rabella Wetlands Skyview Tower and jump into Meda Mountain Chasm to the north. You can descend almost directly on Yikot Lightroot to illuminate the area.

The closest lightroot to the trousers is Kotimab Lightroot.

At this point, it’s good to check where you’re eventually going — the tip of Soka Point underground, which is called the Cresia Pit Mine. If you haven’t hit the lightroot under Eventide Island, you’ll be doing the last bit in the dark, so remember the trick to see the above-ground map underground.

As you make your way to the Cresia Pit Mine, you’ll run into enemies like a Flux Construct 3. Fight them if you want, but they’re easy to avoid.

There will be a Zonai repository shortly before the water in Cresia Pit Mine. We made a hovercraft (shown below) to travel over the water. Note the headlights on the front — there’s an Octorok in the water, and you’ll want to see where you’re shooting Yunobo to kill it.

Link rides a makeshift hovercraft across water while looking for the Wind Armor in the Depths in Tears of the Kingdom. Image: Nintendo EPD/Nintendo via Polygon

With that Octorok defeated, you can enjoy the leisurely ride over to the chest. When you see the dual lights, you know you’ve reached your goal.

Hop off your hovercraft and nab your loot — the final piece of your outfit: the +3 defense Trousers of the Wind.

Link opens a chest containing the trousers of the wind in the Depths in Zelda Tears of the Kingdom. Image: Nintendo EPD/Nintendo via Polygon

Wind Armor upgrade costs and set bonus

With all three pieces nabbed, you’ll now have the full set of Wind Armor. At its base level (Level 0), they offer +3 defense each, for a total of +9 defense. The upgrades list for this armor is relatively simple, as each stage requires the same items, just in differing quantities. The Wind Armor grants the Attack Up set bonus when each piece is upgraded twice and equipped, which does exactly what it suggests.

You’ll be able to upgrade the pieces of the Wind Armor at a Great Fairy Fountain, in exchange for the following materials:

  • 1-star (5 defense): 5 opal, 1 star fragment, 10 rupees
  • 2-star (8 defense): 10 opal, 1 star fragment, 50 rupees
  • 3-star (12 defense): 15 opal, 1 star fragment, 200 rupees
  • 4-star (20 defense): 25 opal, 1 star fragment, 500 rupees

To upgrade this set fully, you’ll need 165 opal, 12 star fragments, and 2,280 rupees.


Once you’ve found all three pieces of the Wind Armor, consult our list of all armor sets and set bonuses to see what to find next, or check out our recommendations for the best armor.

Correction (June 23): A previous version of this guide had the incorrect number of opals and rupees needed to upgrade the Wind Armor. We’ve corrected this.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon